How the designers of Candy Crush maintain the balance between monetization and fun

Por um escritor misterioso

Descrição

In Candy Crush, players who watch ads are always rewarded with in-game bonuses, such as “boosters” that make levels easier to beat — which means workers at Activision Blizzard Media, the corporation’s in-game advertising arm, must regularly coordinate with King’s level designers to make sure ad-rewarded boosters don’t make any levels too much of a breeze.
How the designers of Candy Crush maintain the balance between monetization  and fun
PDF) Thinking Monetization into the Loop. On the Production Context of Free-to-play Games
How the designers of Candy Crush maintain the balance between monetization  and fun
Creating Candy Crush: Behind the scenes at King's Stockholm studio
How the designers of Candy Crush maintain the balance between monetization  and fun
Sid Meier warns the games industry about monetization : r/Games
How the designers of Candy Crush maintain the balance between monetization  and fun
Is it better to develop 'Candy Crush' type of game on Android or Unity? - Quora
How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
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How the designers of Candy Crush maintain the balance between monetization  and fun
Web3 Gaming and Play-to-Earn Economics — Catherine Yeo
How the designers of Candy Crush maintain the balance between monetization  and fun
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